Getting Started

  1. Introduction
  2. Directory Structure
  3. Setting Up Your Unreal Script Environment
  4. Beginning Your Game Part 1
  5. Beginning Your Game Part 2
  6. Beginning Your Game Part 3
  7. Beginning Your Game Part 4
  8. HTWeapon: Part 1 – Adding Ammo
  9. HTHUD: Part 1 – Building The Base Class + Displaying Ammo
  10. Migrating From February to March
  11. HTHUD: Part 2 – Learning To Use Configuration Files

Making an M16

  1. Part 1 – Modeling a Slug Model
  2. Part 2 - Geometry Rigging
Michael Allar