Life as an unresolved external symbol.
Posts tagged weapon
Allar’s Dev Diary #4: Custom Character + Weapon Assets
May 4th
Just some custom assets I’ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.
Matinee Machinima Tutorial Series by micahpharoh
Apr 10th
This series of tutorials was created by micahpharoh over at Epic’s Unreal Forums. He has uploaded his tutorial series to YouTube where his videos will be embedded from here, but you can also download them all in 1080p as a .zip as well.
Huge 1080P Video Download (2.6GB)
By following this series, you will learn how to use Matinee along with being able to create some machinima for your game or video project. All credit to micahpharoh.
Introduction
HTWeapon: Part 6 – Hiding First Person Mesh In Third Person
Apr 8th
Video Version
Subject: HTWeapon: Part 6 – Hiding First Person Mesh In Third Person
Skill Level: Beginner
Run-Time: 5 minutes
Author: Michael Allar
Notes: How to make your weapon deal damage upon firing.
Download: Low-Res (18MB) Hi-Res (22MB)
Written Version
Subject: HTWeapon: Part 6 – Hiding First Person Mesh In Third Person
Skill Level: Beginner
Author: Michael Allar
Notes: How to hide your first person mesh while in third person
No written version here, just code. If you want to write this up, contact me.
HTWeapon: Part 5 – Dealing Damage
Mar 26th
Video Version
Subject: HTWeapon: Part 5 – Dealing Damage
Skill Level: So easy a caveman can do it.
Run-Time: 5 minutes
Author: Michael Allar
Notes: How to make your weapon deal damage upon firing.
Download: Low-Res (22MB) Hi-Res (27MB)
Written Version
Subject: HTWeapon: Part 5 – Dealing Damage
Skill Level: So easy a caveman can do it.
Author: Michael Allar
Notes: How to make your weapon deal damage upon firing.
HTWeapon: Part 3 – Creating A Muzzle Flash
Mar 25th
Video Version
Subject: HTWeapon: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.
Download: Low-Res (156MB) Hi-Res (226MB)
Written Version
Subject: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.