Life as an unresolved external symbol.
Posts tagged script
HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Mar 10th
Video Version
Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.
Download: Low-Res (236MB) Hi-Res (337MB)
Written Version
Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.
See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.
HTWeapon: Part 1 – Adding Ammo
Mar 9th
Video Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.
Download: Low-Res (66MB) Hi-Res (200MB)
Written Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.
See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D:
Beginning Your Game Part 4
Mar 9th
Video Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Run-Time: 54 Minutes
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
Download: Low-Res (32MB) Hi-Res (200MB)
Written Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
See the video for an in-depth explanation.
Beginning Your Game Part 3
Mar 8th
Video Version
Subject: Beginning Your Game Part 3
Skill Level: Beginner
Run-Time: 16 Minutes
Author: Michael Allar
Notes: The project I’m working on as I’m creating this documentation requires the classes we’ve made to be based off higher level classes. These were the changes made.
Download: Low-Res (32MB) Hi-Res (72MB)
Written Version
Subject: Beginning Your Game Part 3
Skill Level: Beginner
Author: Michael Allar
Notes: The project I’m working on as I’m creating this documentation requires the classes we’ve made to be based off higher level classes. These were the changes made.
In order to make these changes, you must be using the February build or later of UDK.
Beginning Your Game Part 2
Jan 15th
Video Version
Subject: Beginning Your Game Parts 1 and 2
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: This is really incredibly long but goes over how to create a blank slate for your game. Also goes somewhat in-depth on a line-by-line basis.
Download: Low-Res (66MB) Hi-Res (200MB)
Written Version
Subject: Beginning Your Game Part 1
Skill Level: Beginner
Author: Michael Allar
Notes: Gets your UDK set up so that you can start coding into your own game class!
You will have needed to have done Beginning Your Game Part 1 if you are sticking to the written series of these tutorials. The video tutorial on both tutorials covers both parts.
Why Is There A Part 2?
So, we now have an empty game mode that we can now start coding into. Great! Why don’t we start going over UnrealScript and start adding our own things?
Well simply put, we aren’t done yet. While we have our own game mode set up now, we still are using Epic’s player logic instead of a blank slate for us to use. The way the Unreal Engine handles player interaction is pretty important to understand: