Life as an unresolved external symbol.
Posts tagged script
Allar’s Dev Diary #9: Allar’s Head + FaceFX
Aug 29th
Created a 3d model of my head with FaceGen
Adrian Rodriguez rigged it and did some fancy FaceFX graph stuff.
Nicolas Ziegler lent his voice.
I imported .wav files, edited their animation graphs, shoved it all in mattinee.
This is the result.
Allar’s Dev Diary #5: Public LAN Port Scanner
May 4th
Yup. Its a quick and dirty LAN port scanner. If you need one binded into UnrealScript, here you go, if not, move along.
With the binded DLL, you can scan your network for any open ports, given the port to hunt for.
If your game server is on port 7777 (which is what I use, you can set this by the ?port=7777 option on your servers command line or in your config files by Port=7777) and you do a lan scan on port 7777, it will find your server and store its IP address in an array of IPs that will also contain any other game servers on port 7777 on your same subnet mask.
Because it essentially is just a port scanner, it doesn’t do anything fancy, and can create false positives if you have another service on the same port responding to udp communication.
Hopefully the included documentation within the code and the video below will be enough for you to use it.
I will be releasing more and more features for it when it becomes more and more refined and awesome.
Download here. If you would like to link to these files, please link to this page and not the files directly.
Allar’s Server Browser (68)
Allar’s Server Browser – Bare (57)
Allar’s Dev Diary #4: Custom Character + Weapon Assets
May 4th
Just some custom assets I’ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.
HTWeapon: Part 3 – Creating A Muzzle Flash
Mar 25th
Video Version
Subject: HTWeapon: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.
Download: Low-Res (156MB) Hi-Res (226MB)
Written Version
Subject: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.