Life as an unresolved external symbol.
Posts tagged rigging
Adding an M16: Part 2.5 – Dummy Rigging
Mar 8th
Video Version
Subject: Adding an M16: Part 2.5 – Dummy Rigging
Skill Level: Beginner
Run-Time: 10 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes using dummy objects.
Download: Low-Res (17MB) Hi-Res (35MB)
Click here to continue to Part 3: Preparing Model For Implementaton
Adding an M16: Part 2 – Geometry Rigging
Mar 8th
Important Note:
During the video, I mention that all weapons point down the Y axis. I was basing this knowledge off of the Shock Rifle, which turns out is coded to be rotated to be facing down the X axis like the Rocket Launcher. Your model can face down any axis in 3DS Max, but make sure that after you import it that it faces down the X axis using the Rot Origin properties. You can leave it facing in the Y axis if you want, as adjusting the rotation in the weapon’s code is also really easy to do too and I will go over how to do so in the code part of this tutorial series.
Video Version
Subject: Adding an M16: Part 2 – Geometry Rigging
Skill Level: Beginner
Run-Time: 21 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes.
Download: Low-Res (47MB) Hi-Res (84MB)
Click here to continue to Part 2.5: Dummy Rigging (Optional)
Click here to continue to Part 3: Preparing Model For Implementation
Written Version
Subject: Adding an M16: Part 2 – Geometry Rigging
Skill Level: Beginner
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes.
Prerequisites: UDK, 3DS Max, ActorX