Posts tagged project

The Hunt – TV Interview


Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.

Finals Week For Me

This upcoming week is finals week at The Art Institute of Orange County, so tutorial making will be slowed but not it shall not stop.

I was hoping to have a lot more weapon implementation up by today, but thats okay. I have quite some content already done that just needs uploaded and formatted and I’ll get to it when I can, I just have to hammer out a few school projects first.

Also I want to give a big thank you to John Sonedecker over at BlackFoot Studios for the first donation towards my microphone fund. Please check out his site. It is actually pretty awesome. He will be the first to be listed on People Who Are Awesome.

When compiling XNA on an x64 machine…

FOR THE LOVE OF GOD REMEMBER TO COMPILE WITH x86 AS YOUR PLATFORM TARGET.
I forgot about this and wasted an hour of debugging.

Right click your project -> Properties -> Build -> Platform Target -> x86

Forecourse Outlined

I now have a “Project Forecourse” page at the top right of my blog that will detail Project Forecourse along with provide accompanying resources as soon as they become available.

Refactoring Forecourse

I will post all the info I can about Project Forecourse as soon as this is done.

Currently I am in the process of refactoring my Project Forecourse’s code so that, well, a bunch of things could happen.

The first and main reason is so that all my code is more readable and programmer-friendly. Also, I have decided to break down main components into C# .NET .DLL’s, which will allow me or anyone to use a certain component of Forecourse without having to disable/modify a lot of code, and so that anyone who just wants to start making stuff with XNA can have all the base grunt work already done for them. My main focus on Forecourse at the moment is all code dealing with UI, as it is really hard to make a functionable game without some UI present. I am making this code (ForeGUI.dll) not dependent on XNA at all, so that the UI logic can be used with other projects without rewritting. To use this .DLL though, you must shell out basic functions to wrap a few of my GUI functions, but that is it. I will also be providing working example wrapper code so that you may rewrap the dll to best fit with your project. And the last major reason is so that I can get people working with me in XNA sooner and easier than before, as my previous code was pretty daunting.


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