Life as an unresolved external symbol.
Posts tagged michael
Allar’s Dev Diary #5: Public LAN Port Scanner
May 4th
Yup. Its a quick and dirty LAN port scanner. If you need one binded into UnrealScript, here you go, if not, move along.
With the binded DLL, you can scan your network for any open ports, given the port to hunt for.
If your game server is on port 7777 (which is what I use, you can set this by the ?port=7777 option on your servers command line or in your config files by Port=7777) and you do a lan scan on port 7777, it will find your server and store its IP address in an array of IPs that will also contain any other game servers on port 7777 on your same subnet mask.
Because it essentially is just a port scanner, it doesn’t do anything fancy, and can create false positives if you have another service on the same port responding to udp communication.
Hopefully the included documentation within the code and the video below will be enough for you to use it.
I will be releasing more and more features for it when it becomes more and more refined and awesome.
Download here. If you would like to link to these files, please link to this page and not the files directly.
Allar’s Server Browser (57)
Allar’s Server Browser – Bare (47)
Allar’s Dev Diary #4: Custom Character + Weapon Assets
May 4th
Just some custom assets I’ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.
Material and Lighting Final – 3 Weeks Before Due
Sep 3rd
So, I started work on my Final for my class Material and Lighting. The assignment is to create a Traditional Japanese Interior. Yeah. The textures I’ve used here are temporary just to get a concept in my head visualized, and will be overhauled and stuff. I’m envisioning blood. Anyways, not much else to say, here we go:
Material and Lighting: Midterm Complete
Aug 12th
Okay… so… yeah there is lots of stuff I can fix with it; but I am really content with it as is and I believe it is well more than enough for the midterm for Material and Lighting.
So if you haven’t read my previous post, I used a 20-hour-free render farm @ http://www.renderrocket.com to render this in less than a half hour. It took 14.7 hours of processing time.
I managed to resend my project through the farm, and it still had some discolored stripe issues; but I realized that I can requeue those strips before the project is done and that generally solves the problem. Render Rocket is sooo user friendly, its an incredible service.
So, no more talk, here is my render!
FULL SIZE RENDER! CLICK HERE TO BE ABLE TO SEE THE DETAILS IN EVERYTHING! (4MB JPG)
Taking Requests for Content
Aug 10th
If anyone would like me to post a specific tutorial about something related to programming, XNA, 3DS Max, or, well, anything that I know, let me know and I’ll try to write up something for you.
Also, Boe said I should have pictures in all my posts, so heres me testing a new wordpress webcam plugin.
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