Life as an unresolved external symbol.
Posts tagged m16
HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Mar 25th
Video Version
Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.
Download: Low-Res (75MB) Hi-Res (100MB)
Written Version
Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.
HTWeapon: Part 3 – Creating A Muzzle Flash
Mar 25th
Video Version
Subject: HTWeapon: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.
Download: Low-Res (156MB) Hi-Res (226MB)
Written Version
Subject: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.
HTWeapon: Part 2 – DrawWeaponCrosshair()
Mar 19th
Important: I didn’t notice this until after I posted this but my stuttering is pretty bad in this video. Just a heads up. I will re-do this in the future.
Video Version
Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.
Download: Low-Res (111MB) Hi-Res (160MB)
Written Version
Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.
HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Mar 10th
Video Version
Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.
Download: Low-Res (236MB) Hi-Res (337MB)
Video Update 3/25/2010
Run-Time: 2 Minutes
Notes: Fixes chat messages not displaying.
Streaming: 720×480
Download: Low-Res (7MB)
Written Version
Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.
See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.
HTWeapon: Part 1 – Adding Ammo
Mar 9th
Video Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.
Download: Low-Res (66MB) Hi-Res (200MB)
Written Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.
See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: