Posts tagged m16

HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light



Video Version

Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.

Streaming:     720×480 1920×1080

Download:     Low-Res (75MB) Hi-Res (100MB)

Written Version

Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.

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HTWeapon: Part 3 – Creating A Muzzle Flash


Video Version

Subject: HTWeapon: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.

Streaming:     720×480 1920×1080

Download:     Low-Res (156MB) Hi-Res (226MB)

Written Version

Subject: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.

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HTWeapon: Part 2 – DrawWeaponCrosshair()

Important: I didn’t notice this until after I posted this but my stuttering is pretty bad in this video. Just a heads up. I will re-do this in the future.

Video Version

Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.

Streaming:     720×480 1920×1080

Download:     Low-Res (111MB) Hi-Res (160MB)

Written Version

Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.

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HTHUD: Part 1 – Building The Base Class + Displaying Ammo


Video Version

Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (236MB) Hi-Res (337MB)

Video Update 3/25/2010

Run-Time: 2 Minutes
Notes: Fixes chat messages not displaying.

Streaming:     720×480

Download:     Low-Res (7MB)

Written Version

Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D: I will create a written tutorial soon.

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HTWeapon: Part 1 – Adding Ammo


Video Version

Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.

Streaming:     720×480 1920×1080

Download:     Low-Res (66MB) Hi-Res (200MB)

Written Version

Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.

See video for an in-depth explanation. Sorry about the indentation, it seems like my indentation will not survive copy paste… D:

Read the rest of this entry »


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