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Posts tagged layered
HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars
Mar 29th
Video Version
Subject: HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: Drawing our different HUD passes so that they stack on top of each other, along with making our health and ammo bars fill up or deplete based on current health and ammo.
Download: Low-Res (172MB) Hi-Res (232MB)
Written Version
Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.