Life as an unresolved external symbol.
Posts tagged HUD
HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD
Mar 29th
Video Version
Subject: HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD
Skill Level: Intermediate
Run-Time: 25 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.
Download: Low-Res (73MB) Hi-Res (100MB)
Written Version
Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.
HTHUD: Part 3 – DisplayHealth()
Mar 27th
Video Version
Subject: HTHUD: Part 3 – DisplayHealth()
Skill Level: Beginner
Run-Time: 22 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.
Download: Low-Res (73MB) Hi-Res (100MB)
Written Version
Subject: HTHUD: Part 3 – DisplayHealth()
Skill Level: Beginner
Author: Michael Allar
Notes: Displaying our current health to the screen. Read the rest of this entry »
HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text
Mar 27th
Video Version
Subject: HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text
Skill Level: Beginner
Run-Time: 35 Minutes
Author: Michael Allar
Notes: Moving our ammo HUD texture over to the right side of the screen and offsetting our text to rest to the left of it, right aligned against our image. The text will also become resolution scaled so that it looks the same at any resolution. We also add functionality to scale all of our hud text.
Download: Low-Res (88MB) Hi-Res (124MB)
Written Version
Subject: HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text
Skill Level: Beginner
Author: Michael Allar
Notes: Moving our ammo HUD texture over to the right side of the screen and offsetting our text to rest to the left of it, right aligned against our image. The text will also become resolution scaled so that it looks the same at any resolution. We also add functionality to scale all of our hud text.