Posts tagged HTWeapon

HTWeapon: Part 6 – Hiding First Person Mesh In Third Person



Video Version

Subject: HTWeapon: Part 6 – Hiding First Person Mesh In Third Person
Skill Level: Beginner
Run-Time: 5 minutes
Author: Michael Allar
Notes: How to make your weapon deal damage upon firing.

Streaming:     720×480 1920×1080

Download:     Low-Res (18MB) Hi-Res (22MB)

Written Version

Subject: HTWeapon: Part 6 – Hiding First Person Mesh In Third Person
Skill Level: Beginner
Author: Michael Allar
Notes: How to hide your first person mesh while in third person

No written version here, just code. If you want to write this up, contact me.

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HTWeapon: Part 5 – Dealing Damage


Video Version

Subject: HTWeapon: Part 5 – Dealing Damage
Skill Level: So easy a caveman can do it.
Run-Time: 5 minutes
Author: Michael Allar
Notes: How to make your weapon deal damage upon firing.

Streaming:     720×480 1920×1080

Download:     Low-Res (22MB) Hi-Res (27MB)

Written Version

Subject: HTWeapon: Part 5 – Dealing Damage
Skill Level: So easy a caveman can do it.
Author: Michael Allar
Notes: How to make your weapon deal damage upon firing.

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HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light


Video Version

Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.

Streaming:     720×480 1920×1080

Download:     Low-Res (75MB) Hi-Res (100MB)

Written Version

Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.

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HTWeapon: Part 3 – Creating A Muzzle Flash


Video Version

Subject: HTWeapon: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.

Streaming:     720×480 1920×1080

Download:     Low-Res (156MB) Hi-Res (226MB)

Written Version

Subject: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.

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HTWeapon: Part 2 – DrawWeaponCrosshair()

Important: I didn’t notice this until after I posted this but my stuttering is pretty bad in this video. Just a heads up. I will re-do this in the future.

Video Version

Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.

Streaming:     720×480 1920×1080

Download:     Low-Res (111MB) Hi-Res (160MB)

Written Version

Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.

Read the rest of this entry »


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