Life as an unresolved external symbol.
Posts tagged HTWeapon
HTWeapon: Part 6 – Hiding First Person Mesh In Third Person
Apr 8th
Video Version
Subject: HTWeapon: Part 6 – Hiding First Person Mesh In Third Person
Skill Level: Beginner
Run-Time: 5 minutes
Author: Michael Allar
Notes: How to make your weapon deal damage upon firing.
Download: Low-Res (18MB) Hi-Res (22MB)
Written Version
Subject: HTWeapon: Part 6 – Hiding First Person Mesh In Third Person
Skill Level: Beginner
Author: Michael Allar
Notes: How to hide your first person mesh while in third person
No written version here, just code. If you want to write this up, contact me.
HTWeapon: Part 5 – Dealing Damage
Mar 26th
Video Version
Subject: HTWeapon: Part 5 – Dealing Damage
Skill Level: So easy a caveman can do it.
Run-Time: 5 minutes
Author: Michael Allar
Notes: How to make your weapon deal damage upon firing.
Download: Low-Res (22MB) Hi-Res (27MB)
Written Version
Subject: HTWeapon: Part 5 – Dealing Damage
Skill Level: So easy a caveman can do it.
Author: Michael Allar
Notes: How to make your weapon deal damage upon firing.
HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Mar 25th
Video Version
Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Run-Time: 17 minutes
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.
Download: Low-Res (75MB) Hi-Res (100MB)
Written Version
Subject: HTWeapon: Part 4 – Creating a Dynamic Muzzle Flash Light
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a UDKExplosionLight for your muzzle flash so that your gun will light up its surroundings when fired.
HTWeapon: Part 3 – Creating A Muzzle Flash
Mar 25th
Video Version
Subject: HTWeapon: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.
Download: Low-Res (156MB) Hi-Res (226MB)
Written Version
Subject: HTWeapon: Part 3 – Creating A Muzzle Flash
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a ParticleSystem to use as a muzzle flash for your weapon.
HTWeapon: Part 2 – DrawWeaponCrosshair()
Mar 19th
Important: I didn’t notice this until after I posted this but my stuttering is pretty bad in this video. Just a heads up. I will re-do this in the future.
Video Version
Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.
Download: Low-Res (111MB) Hi-Res (160MB)
Written Version
Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Author: Michael Allar
Notes: Going over how to have our weapons handle the drawing of our crosshair.