Posts tagged HTHUD

HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars



Video Version

Subject: HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: Drawing our different HUD passes so that they stack on top of each other, along with making our health and ammo bars fill up or deplete based on current health and ammo.

Streaming:     720×480 1920×1080

Download:     Low-Res (172MB) Hi-Res (232MB)

Written Version

Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.

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HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD


Video Version

Subject: HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD
Skill Level: Intermediate
Run-Time: 25 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.

Streaming:     720×480 1920×1080

Download:     Low-Res (73MB) Hi-Res (100MB)

Written Version

Feel like doing some writing? Want to get noticed? Write me up a version of this video for me.

HTHUD: Part 3 – DisplayHealth()


Video Version

Subject: HTHUD: Part 3 – DisplayHealth()
Skill Level: Beginner
Run-Time: 22 Minutes
Author: Michael Allar
Notes: Displaying our current health to the screen.

Streaming:     720×480 1920×1080

Download:     Low-Res (73MB) Hi-Res (100MB)

Written Version

Subject: HTHUD: Part 3 – DisplayHealth()
Skill Level: Beginner
Author: Michael Allar
Notes: Displaying our current health to the screen. Read the rest of this entry »

HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text


Video Version

Subject: HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text
Skill Level: Beginner
Run-Time: 35 Minutes
Author: Michael Allar
Notes: Moving our ammo HUD texture over to the right side of the screen and offsetting our text to rest to the left of it, right aligned against our image. The text will also become resolution scaled so that it looks the same at any resolution. We also add functionality to scale all of our hud text.

Streaming:     720×480 1920×1080

Download:     Low-Res (88MB) Hi-Res (124MB)

Written Version

Subject: HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text
Skill Level: Beginner
Author: Michael Allar
Notes: Moving our ammo HUD texture over to the right side of the screen and offsetting our text to rest to the left of it, right aligned against our image. The text will also become resolution scaled so that it looks the same at any resolution. We also add functionality to scale all of our hud text.

Read the rest of this entry »

HTHUD: Part 1 – Update: Fix Chat Messages

I’ve stumbled across something I forgot to include in HTHUD: Part 1, and that is two lines of code that display our console and chat messages.

It directly fixes PrintScreenDebug() if you are using that function.

HTHUD

function DrawGameHud()
{
DisplayLocalMessages();
DisplayConsoleMessages();
DrawLivingHud();
}


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