Life as an unresolved external symbol.
Posts tagged game
The Hunt – Hole 1 Preview by An-Tim Nguyen
Aug 11th
Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!
Return from GDC 2010
Mar 15th
I’ve just gotten back from the Game Developer’s Conference in San Francisco, and it was pretty amazing. I shall resume my tutorial series tomorrow (March 16th) so be welcome to post feedback and what I can do to make it better around here. I will post more about GDC as well when I am feeling a bit better as I caught some sort of sore throat during my time in San Francisco. Until then, happy development!
Beginning Your Game Part 4
Mar 9th
Video Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Run-Time: 54 Minutes
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
Download: Low-Res (32MB) Hi-Res (200MB)
Written Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
See the video for an in-depth explanation.
Beginning Your Game Part 3
Mar 8th
IMPORTANT
This tutorial was created with the March build of UDK, as opposed to the February build.
This is a big -MY BAD- on my part.
The rest of the tutorials flow nicely after this. I promise.
Here is what you do:
You download the March build.
You install it.
You set up the config files just like you have been doing in Part 1 and Part 2.
Open UTGame\Config\DefaultGame.ini
Replace the Engine.GameInfo block with the following:
[Engine.GameInfo] DefaultGame=UDKGame.UDKGame DefaultServerGame=UDKGame.UDKGame PlayerControllerClassName=UDKGame.HTPlayerController GameDifficulty=+1.0 MaxPlayers=32 DefaultMapPrefixes=(Prefix="HT",GameType="UDKGame.TheHuntGame")
What we did there was move the DefaultMapPrefixes from DefaultProperties to this .ini file, as thats where the March build put it. You will learn how to do stuff like this later on as well.
When you compile, you will get a warning about HTInventoryManager. This will fix itself when you complete step 4.
Then continue to Step 4.
Also, skip Migrating From Feb. To March. since you are now using the March build. <_<
Sorry. These were my first tutorials I’ve made and I was bound to mess up somewhere. All the future tutorials after this will go smoothly. I will try to redo these first three later when I have some spare time.
