Posts tagged environment

Setting up a Notepad++ Environment


This is a short write-up on how to get Notepad++ to work with your game, which basically only means setting up Unreal Script highlighting.

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Setting Up An nFringe Environment for Epic’s UDK

This tutorial shows you how to set up Pixel Mine’s nFringe plug-in for Visual Studio 2008 to work correctly with Epic’s UDK.

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