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- 3d 3ds max allar ammo art beginner beginning C# code dev diary dll empty Engine environment flash Forecourse fresh game GameInfo GUI HTHUD HTWeapon HUD m16 material mesh michael muzzle programming project render scratch script Site static texture tutorial tutorials udk UDKGame Unreal weapon weapons XNA
- UDK Tutorials (83)
- HTWeapon: Part 1 - Adding Ammo (38)
- Making A Menu: ScaleForm Tutorial Series (31)
- Creating A Third-Person Camera (29)
- Beginning Your Game Part 3 (21)
- Unreal Development Kit (UDK) Stripped Down (16)
- Beginning Your Game Part 1 (15)
- Allar's Definitive Honor Guide To AA3 (13)
- Setting Up An nFringe Environment for Epic's UDK (13)
- Setting up a Notepad++ Environment (13)
- Allar: All of that is in the .as files in Development\Flash\ForecourseUI\com\forecourse\… hmmm, what a long path…
- Krashner: I managed to get it all working, now I’m just wondering what you did to control how it moves around...
- Allar: Make sure Scaleform is installed right and that you included the classes in the ActionScript 2.0 settings box that was...
- Krashner: I’ve gone through all of this a couple of times, but I keep getting this error Symbol ‘DynamicMenu_Button’, Layer ‘actions’, Frame...
- Alexander Collins: your tutorials are great, however; when i tried loading up the dynamic menu it says unexpected file format in an...
- Nick: Thanks for the tutorials, very helpful. I have a problem during part 3 of the unrealscript tutorial series. ...
- vertigo: Thanks dude, My fragile artists mind just may be able to grasp some of this stuff. I love tutorials in...
- Allar: Hmm, I haven’t used nFringe in forever. Perhaps you have to click Show All Files in the solution explorer? Sorry I...