Life as an unresolved external symbol.
Posts tagged 3d
Material and Lighting Final – 3 Weeks Before Due
Sep 3rd
So, I started work on my Final for my class Material and Lighting. The assignment is to create a Traditional Japanese Interior. Yeah. The textures I’ve used here are temporary just to get a concept in my head visualized, and will be overhauled and stuff. I’m envisioning blood. Anyways, not much else to say, here we go:
Material and Lighting: Midterm Complete
Aug 12th
Okay… so… yeah there is lots of stuff I can fix with it; but I am really content with it as is and I believe it is well more than enough for the midterm for Material and Lighting.
So if you haven’t read my previous post, I used a 20-hour-free render farm @ http://www.renderrocket.com to render this in less than a half hour. It took 14.7 hours of processing time.
I managed to resend my project through the farm, and it still had some discolored stripe issues; but I realized that I can requeue those strips before the project is done and that generally solves the problem. Render Rocket is sooo user friendly, its an incredible service.
So, no more talk, here is my render!
FULL SIZE RENDER! CLICK HERE TO BE ABLE TO SEE THE DETAILS IN EVERYTHING! (4MB JPG)
Material and Lighting: No Poly Count!?
Jul 29th
For my midterm, I’m going to put my props on like a kitchen counter…
And what kitchen counter is complete without a sink/faucets?
Yay for 35k incomplete faucet handles! <_< I know thats way too many polys for this object.. but I’ma go with “TURBOSMOOTH DA SHIT OUTTA IT” for everything. After all, I’m a programmer.
Still gotta do the actual faucet… click for a bigger picture.
Very Basic 3DS Max Tutorials
May 27th
I decided to post some video tutorials I made at the request of others for 3DS Max, check out my 3DS Max Tutorials page at the very top of the site.


