Life as an unresolved external symbol.
Allar
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Homepage: http://www.forecourse.com
Posts by Allar
HTHUD: Part 1 – Building The Base Class + Displaying Ammo
March 10, 2010 - 7:00 am
Tags: ammo, display, draw, HTHUD, HTWeapon, HUD, m16, script, tutorials, udk, Unreal, weapons
Posted in Unreal | No comments
Video Version
Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.
Streaming: 720×480 1920×1080
Download: Low-Res (236MB) Hi-Res (337MB)
Written Version
Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill [...]
HTWeapon: Part 1 – Adding Ammo
March 9, 2010 - 4:14 am
Tags: ammo, HTWeapon, m16, script, tutorials, udk, Unreal, weapons
Posted in Unreal | No comments
Video Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.
Streaming: 720×480 1920×1080
Download: Low-Res (66MB) Hi-Res (200MB)
Written Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a very basic [...]
Beginning Your Game Part 4
March 9, 2010 - 12:53 am
Tags: beginner, beginning, code, empty, fresh, game, GameInfo, scratch, script, udk, UDKGame, Unreal
Posted in Unreal | No comments
Video Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Run-Time: 54 Minutes
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
Streaming: 720×480 1920×1080
Download: Low-Res (32MB) Hi-Res (200MB)
Written Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
See the video for an in-depth explanation.
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Beginning Your Game Part 3
March 8, 2010 - 10:37 am
Tags: beginner, beginning, code, empty, fresh, game, GameInfo, scratch, script, udk, UDKGame, Unreal
Posted in Unreal | No comments
Video Version
Subject: Beginning Your Game Part 3
Skill Level: Beginner
Run-Time: 16 Minutes
Author: Michael Allar
Notes: The project I’m working on as I’m creating this documentation requires the classes we’ve made to be based off higher level classes. These were the changes made.
Streaming: 720×480 1920×1080
Download: Low-Res (32MB) Hi-Res (72MB)
Written Version
Subject: Beginning Your Game Part 3
Skill Level: Beginner
Author: Michael Allar
Notes: The [...]
Adding an M16: Part 2.5 – Dummy Rigging
March 8, 2010 - 12:44 am
Tags: 3ds max, allar, m16, rigging, tutorials, udk, Unreal, weapons
Posted in Unreal | 1 comment
Video Version
Subject: Adding an M16: Part 2.5 – Dummy Rigging
Skill Level: Beginner
Run-Time: 10 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes using dummy objects.
Streaming: 720×480 1920×1080
Download: Low-Res (17MB) Hi-Res (35MB)
Click here to continue to Part 3: Preparing Model For Implementaton
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