Life as an unresolved external symbol.
Allar
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Homepage: http://www.forecourse.com
Posts by Allar
Allar’s Dev Diary #9: Allar’s Head + FaceFX
August 29, 2010 - 2:33 pm
Tags: adrian, airsoft, allar, animation, dev, diary, facefx, facegen, Forecourse, fx, head, michael, nicolas, rodriguez, script, sound, udk, voice, wav, ziegler
Posted in Dev Diary, Unreal | 2 comments
Created a 3d model of my head with FaceGen
Adrian Rodriguez rigged it and did some fancy FaceFX graph stuff.
Nicolas Ziegler lent his voice.
I imported .wav files, edited their animation graphs, shoved it all in mattinee.
This is the result.
The Hunt – Hole 1 Preview by An-Tim Nguyen
August 11, 2010 - 5:18 am
Tags: 1, an, art, asset, creation, environment, game, hole, hunt, level, lighting, nguyen, one, particles, the, tim, udk
Posted in The Hunt, Unreal | 1 comment
Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy!
Vertex Color Animation Revisited
August 1, 2010 - 7:59 am
Tags: animation, bug, color, mesh, painting, static, udk, Unreal, vertex
Posted in Unreal | 1 comment
Few colleagues of mine were discussing vertex color animation, thought I’d do another presentation on it.
Edit: Textures by Michele Williams, mai bad.
Click here to watch!
Vertex Color Example Files!
The Hunt – TV Interview
July 24, 2010 - 8:36 pm
Tags: ai, allar, art, county, geer, hunt, institute, interview, matt, orange, programming, project, schoo, student, television, tv, udk, unrealscript
Posted in Dev Diary, Site, The Hunt, Unreal | 2 comments
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.