Life as an unresolved external symbol.
Allar’s Dev Diary #6: Basic Level
Building a level for my Advanced Level Design class. I’m a programmer so the assets are…. well, yeah.
Anyways, heres the video if you are interested.
http://www.forecourse.com/unreal/TwoRivers3Days/TwoRivers3Days.html
Michael Allar
May 28, 2010 - 8:04 am
That’s an awesome level and idea you’ve got there. I’m interested in how you did the destructible barricade. Is that made from a physx destructible with a particle effect applied to it?
Have you though about making the cover slowly break so if the defending team can’t break through fast enough they lose places to take cover?