Life as an unresolved external symbol.
Allar’s Dev Diary #4: Custom Character + Weapon Assets
Just some custom assets I’ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.
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Allar’s Dev Diary #9: Allar’s Head + FaceFX
August 29, 2010 - 2:33 pm
Tags: adrian, airsoft, allar, animation, dev, diary, facefx, facegen, Forecourse, fx, head, michael, nicolas, rodriguez, script, sound, udk, voice, wav, ziegler
Posted in Dev Diary, Unreal | 2 comments
Created a 3d model of my head with FaceGen Adrian Rodriguez rigged it and did some fancy FaceFX graph stuff. Nicolas Ziegler lent his voice. I imported .wav files, edited their animation graphs, shoved it all in mattinee. This is the result. Michael Allar
Vertex Color Animation Revisited
August 1, 2010 - 7:59 am
Tags: animation, bug, color, mesh, painting, static, udk, Unreal, vertex
Posted in Unreal | No comments
Few colleagues of mine were discussing vertex color animation, thought I’d do another presentation on it. Edit: Textures by Michele Williams, mai bad. Click here to watch! Vertex Color Example Files! Michael Allar
The Hunt – TV Interview
July 24, 2010 - 8:36 pm
Tags: ai, allar, art, county, geer, hunt, institute, interview, matt, orange, programming, project, schoo, student, television, tv, udk, unrealscript
Posted in Dev Diary, Site, The Hunt, Unreal | 2 comments
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television. Michael Allar
Making A Menu: ScaleForm Tutorial Series
June 7, 2010 - 9:34 am
Tags: actionscript, allar, flash, gfx, GUI, main, menu, scaleform, tutorial, ui, Unreal
Posted in Unreal | 31 comments
Hello thar! ScaleForm tutorials seem to be the latest craze so I’ve decided to make a series in regards to making a menu in ScaleForm. You can view the final result of this series here. There are two sets of videos depending on your skill with flash, if you are new to flash check out [...]
Thank You Donators!
June 3, 2010 - 5:18 pm
Tags: allar, AWESOME, blue, microphone, people, script, Site, tutorials, udk, Unreal, video, yeti
Posted in Site | 2 comments
Michael Allar
Allar’s Dev Diary #8: Scaleform and UDK
June 2, 2010 - 5:19 am
Tags: 2.0, 3, actionscript, allar, browser, Engine, flash, main, menu, scaleform, server, udk, ui, Unreal
Posted in Dev Diary, Unreal | 7 comments
Michael Allar
Allar’s Dev Diary #7: Animated Static Mesh
May 28, 2010 - 3:59 am
Tags: animated, mesh, static, Unreal
Posted in Dev Diary, Unreal | No comments
Hey… animated static meshes, what? I’ll just leave this here…. http://www.forecourse.com/unreal/UDKBreathingStaticMesh/UDKBreathingStaticMesh.mp4 Michael Allar
Allar’s Dev Diary #5: Public LAN Port Scanner
May 4, 2010 - 2:29 pm
Tags: 7777, allar, bind, browser, dll, lan, michael, network, port, scanner, script, server, udp, Unreal
Posted in Dev Diary, Unreal | No comments
Yup. Its a quick and dirty LAN port scanner. If you need one binded into UnrealScript, here you go, if not, move along. With the binded DLL, you can scan your network for any open ports, given the port to hunt for. If your game server is on port 7777 (which is what I use, [...]
Allar’s Dev Diary #2: ABUIScene Overview
April 27, 2010 - 12:06 pm
Tags: allar, book, dev, development, diary, experience, pipeline, projects, tutorials, video, week
Posted in Dev Diary, Unreal | No comments
Yeah, I rambled a lot. This is probably a waste of time to watch, but its how I’m working with UIScenes (or lack thereof). Streaming: 1080p 480p Download: 1080p 480p Michael Allar
New Project: Allar’s Dev Diary
April 27, 2010 - 12:02 pm
Tags: allar, book, dev, development, diary, experience, pipeline, projects, tutorials, video, week
Posted in Dev Diary, Unreal | No comments
I know I haven’t been able to upload some new UnrealScript tutorials in awhile, and that is because school has flooded me with work and I also have to catch up on a lot of work I need to do for a few team projects (The Hunt and Western Mercs). I also have been working [...]