March 16, 2010 - 10:36 pm
Tags: code, february, game, GameInfo, march, migrating, script, udk, Unreal, weapon
Posted in Unreal | 3 comments
Contents
Video Version
Written Version
UDKGame
HTWeapon
DefaultGame.ini
Video Version
Subject: Migrating From February to March
Skill Level: Beginner
Run-Time: 30 Minutes
Author: Michael Allar
Notes: Migrating our code base from Feb. to March.
Streaming: 720×480 1920×1080
Download: Low-Res (117MB) Hi-Res (167MB)
Written Version
Subject: Migrating From February to March
Skill Level: Beginner
Author: Michael Allar
Notes: Migrating our code base from Feb. to March.
See video for an in-depth explanation. Sorry about the indentation, it [...]
March 9, 2010 - 12:53 am
Tags: beginner, beginning, code, empty, fresh, game, GameInfo, scratch, script, udk, UDKGame, Unreal
Posted in Unreal | 10 comments
Contents
Video Version
Written Version
HTInventoryManager
HTInventory
HTWeapon
Video Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Run-Time: 54 Minutes
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
Streaming: 720×480 1920×1080
Download: Low-Res (32MB) Hi-Res (200MB)
Written Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
See the video for an in-depth explanation.
HTInventoryManager
/*******************************************************************************
HTInventoryManager
Creation date: 08/03/2010 07:03
Lots of code stolen from [...]
March 8, 2010 - 10:37 am
Tags: beginner, beginning, code, empty, fresh, game, GameInfo, scratch, script, udk, UDKGame, Unreal
Posted in Unreal | 21 comments
Contents
IMPORTANT
Video Version
Written Version
Why Is There A Part 3?
UDKGame now extends GameInfo
HTPawn now extends UDKPawn
HTPlayerController now extends UDKPlayerController
TheHuntGame is a second GameInfo class that extends UDKGame
Thats all the changes made.
IMPORTANT
This tutorial was created with the March build of UDK, as opposed to the February build.
This is a big -MY BAD- on my part.
The rest of the [...]
January 15, 2010 - 2:28 pm
Tags: beginner, beginning, code, empty, fresh, game, GameInfo, scratch, script, udk, UDKGame, Unreal
Posted in Unreal | 9 comments
Contents
Video Version
Written Version
Why Is There A Part 2?
Subclassing UTPlayerController
Subclassing UTPawn
Getting our GameInfo Class To Use Our PlayerController and Pawn
Associating Our Game Mode With A Map Prefix
Video Version
Subject: Beginning Your Game Parts 1 and 2
Skill Level: Beginner
Run-Time: 1 Hour
Author: Michael Allar
Notes: This is really incredibly long but goes over how to create a blank slate for [...]
January 15, 2010 - 10:44 am
Tags: beginner, beginning, code, empty, fresh, game, GameInfo, scratch, script, udk, UDKGame, Unreal
Posted in Unreal | 13 comments
Contents
IMPORTANT: Use the March build of UDK
Video Version
Written Version
Setting Up Your Code Package
Currently Your Game is UTDeathmatch
What Makes A Game Mode?
Deriving From GameInfo? What Do You Mean, Derive?
Okay, So How Do We Actually Derive/Extend?
Woah, My First UnrealScript Code, What Is This?
Getting the Engine To Use Your Game Mode
Having the engine load your package
Seeing if the [...]
November 28, 2009 - 12:27 pm
Tags: game, prepare, udk
Posted in Unreal | 2 comments
Contents
First you need to set up your Unreal Script coding environment. There are many ways to do this and you may have your own preference as these environments are subject to the taste of the individual. I personally prefer using nFringe with Visual Studio 2008 to develop code, but lately I’ve been preferring a lightweight [...]