Life as an unresolved external symbol.
HTHUD: Part 1 – Update: Fix Chat Messages
I’ve stumbled across something I forgot to include in HTHUD: Part 1, and that is two lines of code that display our console and chat messages.
It directly fixes PrintScreenDebug() if you are using that function.
HTHUD
function DrawGameHud()
{
DisplayLocalMessages();
DisplayConsoleMessages();
DrawLivingHud();
}
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HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars
March 29, 2010 - 3:06 am
Tags: bars, dynamic, HTHUD, HUD, implementation, layered, multi-layered
Posted in Unreal | 9 comments
Contents Video Version Written Version Video Version Subject: HTHUD: Part 3 – Implementing a Multi-Layered HUD + HUD Bars Skill Level: Beginner Run-Time: 1 Hour Author: Michael Allar Notes: Drawing our different HUD passes so that they stack on top of each other, along with making our health and ammo bars fill up or deplete [...]
HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD
March 29, 2010 - 2:35 am
Tags: dynamic, HTHUD, HUD, layer, multi-layered, sheet, sprite, texture
Posted in Unreal | 1 comment
Contents Video Version Written Version Video Version Subject: HTHUD: Part 3 – Setting Up A Multi-Layered Dynamic HUD Skill Level: Intermediate Run-Time: 25 Minutes Author: Michael Allar Notes: Displaying our current health to the screen. Streaming: 720×480 1920×1080 Download: Low-Res (73MB) Hi-Res (100MB) Written Version Feel like doing some writing? Want to get noticed? Write me up [...]
HTHUD: Part 3 – DisplayHealth()
March 27, 2010 - 9:39 pm
Tags: DisplayHealth, health, HTHUD, HUD
Posted in Unreal | 3 comments
Contents Video Version Written Version HTHUD – Variables HTHUD – DisplayHealth() HTHUD: DrawLivingHUD() HTHUD: DefaultProperties Result: Video Version Subject: HTHUD: Part 3 – DisplayHealth() Skill Level: Beginner Run-Time: 22 Minutes Author: Michael Allar Notes: Displaying our current health to the screen. Streaming: 720×480 1920×1080 Download: Low-Res (73MB) Hi-Res (100MB) Written Version Subject: HTHUD: Part 3 – DisplayHealth() [...]
HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text
March 27, 2010 - 9:44 am
Tags: ammo, HTHUD, HUD, independent, offset, resolution, ResolveHUDOffset, scale, scaling, text
Posted in Unreal | No comments
Contents Video Version Written Version HTHUD – ResolveHUDOffset(…) HTHUD – DrawAmmo() HTHUD: DefaultProperties Result: Video Version Subject: HTHUD: Part 3 – Ammo Text Offsetting + Resolution Scaled Text Skill Level: Beginner Run-Time: 35 Minutes Author: Michael Allar Notes: Moving our ammo HUD texture over to the right side of the screen and offsetting our text [...]
Fixing The Loading Movie For Multiplayer Clients
March 26, 2010 - 4:00 am
Tags: client, clients, fix, forever, GameReplicationInfo, HTGameReplicationInfo, HTPlayerController, loading, loop, movie, multiplayer, screen, server, transition
Posted in Unreal | No comments
Contents Video Version Written Version HTPlayerController HTGameReplicationInfo UDKGame/TheHuntGame Video Version Subject: Fixing The Loading Movie For Multiplayer Clients Skill Level: Beginner Run-Time: 21 minutes Author: Michael Allar Notes: When you host a mutliplayer game with the current code, clients will join but they will get stuck at a loading screen endlessly. This fixes that. Also [...]
HTHUD: Part 2 – Learning To Use Configuration Files
March 18, 2010 - 2:50 am
Tags: color, config, configuration, CrosshairColor, Default, files, HTHUD, ini, linearcolor, UT, UTGame
Posted in Unreal | 5 comments
Contents Video Version Written Version Difference between DefaultConfig and UTConfig files Declaring our configurable variables Our Test Drawing Function DrawColorPalette Calling our DrawColorPalette Function Initializing Our Variables. Video Version Subject: HTHUD: Part 2 – Learning To Use Configuration Files Skill Level: Beginner Run-Time: 30 minutes Author: Michael Allar Notes: Creating variables in our HTHUD class [...]
HTHUD: Part 1 – Building The Base Class + Displaying Ammo
March 10, 2010 - 7:00 am
Tags: ammo, display, draw, HTHUD, HTWeapon, HUD, m16, script, tutorials, udk, Unreal, weapons
Posted in Unreal | 9 comments
Contents Video Version Video Update 3/25/2010 Written Version HTHUD UDKGame T_UI_HUD_BaseA.psd Video Version Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo Skill Level: Beginner Run-Time: 1 Hour and 30 Minutes Author: Michael Allar Notes: Creating a new HUD class and having it display our current weapons ammo. Streaming: 720×480 1920×1080 Download: [...]