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	<title>Comments on: HTHUD: Part 1 &#8211; Building The Base Class + Displaying Ammo</title>
	<atom:link href="http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/feed/" rel="self" type="application/rss+xml" />
	<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/#utm_source=feed&amp;utm_medium=feed&amp;utm_campaign=feed</link>
	<description>Life as an unresolved external symbol.</description>
	<lastBuildDate>Tue, 07 Sep 2010 23:28:12 +0000</lastBuildDate>
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	<item>
		<title>By: liljavier07</title>
		<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/comment-page-1/#comment-1915</link>
		<dc:creator>liljavier07</dc:creator>
		<pubDate>Wed, 18 Aug 2010 03:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://forecourse.com/?p=308#comment-1915</guid>
		<description>When I compile the HTHUD in FrontEnd, it give this error.

Error, Unexpected end of file at end of class 

The error is coming from line 180, which is where defaultproperties is located.

Also I deleted the whole defaultproperties selection and I still got the same error on the same line. Any clues what this might be?</description>
		<content:encoded><![CDATA[<p>When I compile the HTHUD in FrontEnd, it give this error.</p>
<p>Error, Unexpected end of file at end of class </p>
<p>The error is coming from line 180, which is where defaultproperties is located.</p>
<p>Also I deleted the whole defaultproperties selection and I still got the same error on the same line. Any clues what this might be?</p>
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	<item>
		<title>By: Allar</title>
		<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/comment-page-1/#comment-611</link>
		<dc:creator>Allar</dc:creator>
		<pubDate>Sat, 08 May 2010 17:05:39 +0000</pubDate>
		<guid isPermaLink="false">http://forecourse.com/?p=308#comment-611</guid>
		<description>This series uses the March build.

In the April build, DrawColorizedTile was removed and now you have to use DrawTile, works exactly the same way though.</description>
		<content:encoded><![CDATA[<p>This series uses the March build.</p>
<p>In the April build, DrawColorizedTile was removed and now you have to use DrawTile, works exactly the same way though.</p>
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	<item>
		<title>By: JCAA</title>
		<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/comment-page-1/#comment-610</link>
		<dc:creator>JCAA</dc:creator>
		<pubDate>Sat, 08 May 2010 13:19:53 +0000</pubDate>
		<guid isPermaLink="false">http://forecourse.com/?p=308#comment-610</guid>
		<description>Hi ...

Thanks for all your help. Currently i have, the next problem whe compilin in the HUD class

I am using the UDK-2010-04 please helpme with this problem is very importarnt form me. Thanks

*************

Canvas.DrawColorizedTile

Error, Unrecognized member &#039;DrawColorizedTile&#039;, in class Canvas.</description>
		<content:encoded><![CDATA[<p>Hi &#8230;</p>
<p>Thanks for all your help. Currently i have, the next problem whe compilin in the HUD class</p>
<p>I am using the UDK-2010-04 please helpme with this problem is very importarnt form me. Thanks</p>
<p>*************</p>
<p>Canvas.DrawColorizedTile</p>
<p>Error, Unrecognized member &#8216;DrawColorizedTile&#8217;, in class Canvas.</p>
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	</item>
	<item>
		<title>By: Allar</title>
		<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/comment-page-1/#comment-494</link>
		<dc:creator>Allar</dc:creator>
		<pubDate>Wed, 07 Apr 2010 21:37:49 +0000</pubDate>
		<guid isPermaLink="false">http://forecourse.com/?p=308#comment-494</guid>
		<description>If (HTWP_DeathBeam(self) != None)
{
    //This code will run if we have a death beam.
}

In theory.</description>
		<content:encoded><![CDATA[<p>If (HTWP_DeathBeam(self) != None)<br />
{<br />
    //This code will run if we have a death beam.<br />
}</p>
<p>In theory.</p>
]]></content:encoded>
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	<item>
		<title>By: Brian</title>
		<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/comment-page-1/#comment-493</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 07 Apr 2010 21:33:37 +0000</pubDate>
		<guid isPermaLink="false">http://forecourse.com/?p=308#comment-493</guid>
		<description>The first one makes the most sense to me since i havn&#039;t gotten to drawcrosshair tutorial yet, but i&#039;m completly stumped on what I would have code to check for different weapon types.</description>
		<content:encoded><![CDATA[<p>The first one makes the most sense to me since i havn&#8217;t gotten to drawcrosshair tutorial yet, but i&#8217;m completly stumped on what I would have code to check for different weapon types.</p>
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	<item>
		<title>By: Allar</title>
		<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/comment-page-1/#comment-492</link>
		<dc:creator>Allar</dc:creator>
		<pubDate>Wed, 07 Apr 2010 20:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://forecourse.com/?p=308#comment-492</guid>
		<description>This would be fairly easy to implement. You would put these different textures onto the same texture sheet, but you would check for the weapon type and then draw coordinates based on weapon type instead of the default variable.

Or a more object-oriented approach might be to create a DrawAmmo in the weapon class itself similar to how we draw our crosshairs, and then in the weapon code itself change how the ammo is drawn on a per-weapon basis, then call this function inside the HUD&#039;s DisplayAmmo function.</description>
		<content:encoded><![CDATA[<p>This would be fairly easy to implement. You would put these different textures onto the same texture sheet, but you would check for the weapon type and then draw coordinates based on weapon type instead of the default variable.</p>
<p>Or a more object-oriented approach might be to create a DrawAmmo in the weapon class itself similar to how we draw our crosshairs, and then in the weapon code itself change how the ammo is drawn on a per-weapon basis, then call this function inside the HUD&#8217;s DisplayAmmo function.</p>
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	<item>
		<title>By: Brian</title>
		<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/comment-page-1/#comment-491</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 07 Apr 2010 20:39:07 +0000</pubDate>
		<guid isPermaLink="false">http://forecourse.com/?p=308#comment-491</guid>
		<description>How would some one go about making different ammo display textures for each weapon? With this it seems that every weapon I will create will display the same Cannon ball texture which was obviously made for the Cannon. Will there be any thing on this is the future cause its seems to continue with the tutorials would make it harder later on to change this.</description>
		<content:encoded><![CDATA[<p>How would some one go about making different ammo display textures for each weapon? With this it seems that every weapon I will create will display the same Cannon ball texture which was obviously made for the Cannon. Will there be any thing on this is the future cause its seems to continue with the tutorials would make it harder later on to change this.</p>
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	<item>
		<title>By: pdcggpbr</title>
		<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/comment-page-1/#comment-488</link>
		<dc:creator>pdcggpbr</dc:creator>
		<pubDate>Wed, 07 Apr 2010 05:25:51 +0000</pubDate>
		<guid isPermaLink="false">http://forecourse.com/?p=308#comment-488</guid>
		<description>&lt;strong&gt;pdcggpbr...&lt;/strong&gt;

pdcggpbr...</description>
		<content:encoded><![CDATA[<p><strong>pdcggpbr&#8230;</strong></p>
<p>pdcggpbr&#8230;</p>
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	<item>
		<title>By: HTHUD: Part 1 &#8211; Update: Fix Chat Messages &#124; Allar&#39;s AWESOME Blog</title>
		<link>http://forecourse.com/2010/03/hthud-part-1-building-the-base-class-displaying-ammo/comment-page-1/#comment-349</link>
		<dc:creator>HTHUD: Part 1 &#8211; Update: Fix Chat Messages &#124; Allar&#39;s AWESOME Blog</dc:creator>
		<pubDate>Thu, 25 Mar 2010 08:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://forecourse.com/?p=308#comment-349</guid>
		<description>[...]  [...]</description>
		<content:encoded><![CDATA[<p>[...]  [...]</p>
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