August 11, 2010 - 5:18 am
Tags: 1, an, art, asset, creation, environment, game, hole, hunt, level, lighting, nguyen, one, particles, the, tim, udk
Posted in The Hunt, Unreal | 1 comment
Preview of one of our first levels done by the QueSpeck Studios team. Our Lead Environment Artist (among other things) An-Tim Nguyen, has put together this nice little video. Enjoy! Michael Allar
July 24, 2010 - 8:36 pm
Tags: ai, allar, art, county, geer, hunt, institute, interview, matt, orange, programming, project, schoo, student, television, tv, udk, unrealscript
Posted in Dev Diary, Site, The Hunt, Unreal | 2 comments
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television. Michael Allar
It is time for me to return to school again for another exciting quarter, which also means I will have less time for creating tutorials. This series will still be under development, just at a slower pace. Another reason for my slight slow-down is that I am attempting at turning my series into a real [...]
March 24, 2010 - 10:04 pm
Tags: art, cascade, flash, muzzle, particle, system
Posted in Unreal | No comments
Contents Video Version Video Version Subject: Creating A Muzzle Flash Particle System Skill Level: Beginner Run-Time: 17 minutes Author: Michael Allar Notes: Creating a generic muzzle flash to use with our weapons. The end result here looks pretty bad, but it works. Hey, I’m a programmer, not an artist. If you already know how to [...]
May 30, 2009 - 12:48 am
Tags: bit, compile, debug, OMG, platform, project, properties, target, uggh, wasted, x64, x86, XNA
Posted in XNA | No comments
FOR THE LOVE OF GOD REMEMBER TO COMPILE WITH x86 AS YOUR PLATFORM TARGET. I forgot about this and wasted an hour of debugging. Right click your project -> Properties -> Build -> Platform Target -> x86 Michael Allar
May 29, 2009 - 12:01 am
Tags: C#, currently, developing, dll, focused, Forecourse, ForeGUI, portfolio, project, working, XNA
Posted in Site | No comments
I now have a “Project Forecourse” page at the top right of my blog that will detail Project Forecourse along with provide accompanying resources as soon as they become available. Michael Allar
I will post all the info I can about Project Forecourse as soon as this is done. Currently I am in the process of refactoring my Project Forecourse’s code so that, well, a bunch of things could happen. The first and main reason is so that all my code is more readable and programmer-friendly. Also, [...]