July 24, 2010 - 8:36 pm
Tags: ai, allar, art, county, geer, hunt, institute, interview, matt, orange, programming, project, schoo, student, television, tv, udk, unrealscript
Posted in Dev Diary, Site, The Hunt, Unreal | 1 comment
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.
Michael Allar
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June 3, 2010 - 5:18 pm
Tags: allar, AWESOME, blue, microphone, people, script, Site, tutorials, udk, Unreal, video, yeti
Posted in Site | 2 comments
June 2, 2010 - 5:19 am
Tags: 2.0, 3, actionscript, allar, browser, Engine, flash, main, menu, scaleform, server, udk, ui, Unreal
Posted in Dev Diary, Unreal | 7 comments
April 10, 2010 - 2:27 pm
Tags: cascade, editor, Engine, lighting, machinima, material, matinee, mesh, skeletal, static, texture, tournament, tutorial, udk, Unreal, ut3, weapon
Posted in Unreal | 1 comment
This series of tutorials was created by micahpharoh over at Epic’s Unreal Forums. He has uploaded his tutorial series to YouTube where his videos will be embedded from here, but you can also download them all in 1080p as a .zip as well.
Huge 1080P Video Download (2.6GB)
By following this series, you will learn how to [...]
March 19, 2010 - 2:45 pm
Tags: crosshair, draw, HTWeapon, HUD, m16, script, texture, udk, Unreal, weapon, weapons
Posted in Unreal | 4 comments
Contents
Video Version
Written Version
HTWeapon
HTHUD
UDKGame Classes At This Point
Important: I didn’t notice this until after I posted this but my stuttering is pretty bad in this video. Just a heads up. I will re-do this in the future.
Video Version
Subject: HTWeapon: Part 2 – DrawWeaponCrosshair()
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Going over how to have our weapons [...]
March 16, 2010 - 10:36 pm
Tags: code, february, game, GameInfo, march, migrating, script, udk, Unreal, weapon
Posted in Unreal | 3 comments
Contents
Video Version
Written Version
UDKGame
HTWeapon
DefaultGame.ini
Video Version
Subject: Migrating From February to March
Skill Level: Beginner
Run-Time: 30 Minutes
Author: Michael Allar
Notes: Migrating our code base from Feb. to March.
Streaming: 720×480 1920×1080
Download: Low-Res (117MB) Hi-Res (167MB)
Written Version
Subject: Migrating From February to March
Skill Level: Beginner
Author: Michael Allar
Notes: Migrating our code base from Feb. to March.
See video for an in-depth explanation. Sorry about the indentation, it [...]
I’ve just gotten back from the Game Developer’s Conference in San Francisco, and it was pretty amazing. I shall resume my tutorial series tomorrow (March 16th) so be welcome to post feedback and what I can do to make it better around here. I will post more about GDC as well when I am feeling [...]
March 10, 2010 - 7:00 am
Tags: ammo, display, draw, HTHUD, HTWeapon, HUD, m16, script, tutorials, udk, Unreal, weapons
Posted in Unreal | 8 comments
Contents
Video Version
Video Update 3/25/2010
Written Version
HTHUD
UDKGame
T_UI_HUD_BaseA.psd
Video Version
Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.
Streaming: 720×480 1920×1080
Download: Low-Res (236MB) Hi-Res (337MB)
Video Update 3/25/2010
Run-Time: 2 Minutes
Notes: Fixes chat messages not [...]
Contents
Video Version
Written Version
HTWeapon
HTWP_M16
Video Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.
Streaming: 720×480 1920×1080
Download: Low-Res (66MB) Hi-Res (200MB)
Written Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a [...]
March 9, 2010 - 12:53 am
Tags: beginner, beginning, code, empty, fresh, game, GameInfo, scratch, script, udk, UDKGame, Unreal
Posted in Unreal | 10 comments
Contents
Video Version
Written Version
HTInventoryManager
HTInventory
HTWeapon
Video Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Run-Time: 54 Minutes
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
Streaming: 720×480 1920×1080
Download: Low-Res (32MB) Hi-Res (200MB)
Written Version
Subject: Beginning Your Game Part 4
Skill Level: Beginner
Author: Michael Allar
Notes: Setting up HTInventoryManager, HTInventory, HTWeapon
See the video for an in-depth explanation.
HTInventoryManager
/*******************************************************************************
HTInventoryManager
Creation date: 08/03/2010 07:03
Lots of code stolen from [...]
June 19, 2010 - 12:58 am
Hey there,
I’ve been following your progress with the ScaleForm tutorials, but I’ve been aware of your UScript tutorials as well.
Trouble is, I’d like to use WOTgreal or Code::Blocks as my IDE with Uscript highlighting.
Heck even ConTEXT as an IDE would be kinda nice. After buying Adobe Flash Pro CS5 and SoundBooth CS5 recently, I just can’t afford to buy Visual Studios and I’m having major issues getting nFringe to install correctly with the free version.
I’ve been waiting for you to possibly make a Tutorial detailing how to set up WOTgreal or add other IDE’s with Unreal Highlighing but still no joy.
Could you please help me out? Even if you just point me at a tutorial that covers this, that would be fine.
I’ve googled it many time and usually I land on junk Pages that don’t really work out for me.
Thanks.
~Steve