Archive for November, 2009

Introduction to UnCodeX


A quick, very brief introduction to UnCodeX.

Video Version

Subject: Setting Up An UnCodeX
Skill Level: Beginner
Run-Time: 6Min
Author: Credit to El Muerte for making UnCodeX
Notes: Very brief intro to UnCodeX

Video tutorial has gone randomly missing, will re-create and upload soon.


Written Version

Theres not much of a written version here.

UnCodeX was created by Michiel Hendriks (El Muerte).

Taken directly from UnCodeX’s SourceForge page:

UnCodeX analyses UnrealScript code and provides an easy interface to browse through the code, it can also produce a JavaDoc like documentation of the source code.This is also the home for other UnrealEngine productivity tools like the UC PreProcessor.

Acquiring The Software

  1. Download and Install UnCodeX


Setting Up The Software

  1. When you load it for the first time, or go to Tree -> Settings, on the left there is a Source Paths tab, click it.
  2. Under Source Paths, Add your UDK\Development\Src path to the list. Hit OK
  3. Tree -> Rebuild and Analyse Tree


Use

Package tree on the left, class list in the middle, class code on the right.

Really simple, really powerful.

Watch the video for a very brief introduction.

Setting up a Notepad++ Environment

This is a short write-up on how to get Notepad++ to work with your game, which basically only means setting up Unreal Script highlighting.

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Setting Up An nFringe Environment for Epic’s UDK

This tutorial shows you how to set up Pixel Mine’s nFringe plug-in for Visual Studio 2008 to work correctly with Epic’s UDK.

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Setting Up Your Unreal Script Environment


First you need to set up your Unreal Script coding environment. There are many ways to do this and you may have your own preference as these environments are subject to the taste of the individual. I personally prefer using nFringe with Visual Studio 2008 to develop code, but lately I’ve been preferring a lightweight solution which uses Notepad++. Some use WOTgreal as well. Currently none of these offer debugging solutions to developing with the UDK, but hopefully one will come around in time.

There is also another powerful tool out there called UnCodeX, which allows you to browse through your code with ease, use shortcuts for creating subclasses, and generate HTML documentation for your code. I use UnCodeX no matter which of the three above environments I am in.

Directory Structure

This is a small writeup to get one somewhat familiar with the directory layout of Epic’s Unreal Development Kit.

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