Life as an unresolved external symbol.
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The Hunt – TV Interview
July 24, 2010 - 8:36 pm
Tags: ai, allar, art, county, geer, hunt, institute, interview, matt, orange, programming, project, schoo, student, television, tv, udk, unrealscript
Posted in Dev Diary, Site, The Hunt, Unreal | 1 comment
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.
Michael Allar
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Making A Menu: ScaleForm Tutorial Series
June 7, 2010 - 9:34 am
Tags: actionscript, allar, flash, gfx, GUI, main, menu, scaleform, tutorial, ui, Unreal
Posted in Unreal | 26 comments
Hello thar! ScaleForm tutorials seem to be the latest craze so I’ve decided to make a series in regards to making a menu in ScaleForm.
You can view the final result of this series here.
There are two sets of videos depending on your skill with flash, if you are new to flash check out this series:
Part [...]
Thank You Donators!
June 3, 2010 - 5:18 pm
Tags: allar, AWESOME, blue, microphone, people, script, Site, tutorials, udk, Unreal, video, yeti
Posted in Site | 2 comments
Michael Allar
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Allar’s Dev Diary #8: Scaleform and UDK
June 2, 2010 - 5:19 am
Tags: 2.0, 3, actionscript, allar, browser, Engine, flash, main, menu, scaleform, server, udk, ui, Unreal
Posted in Dev Diary, Unreal | 7 comments
Michael Allar
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Allar’s Dev Diary #5: Public LAN Port Scanner
May 4, 2010 - 2:29 pm
Tags: 7777, allar, bind, browser, dll, lan, michael, network, port, scanner, script, server, udp, Unreal
Posted in Dev Diary, Unreal | 1 comment
Yup. Its a quick and dirty LAN port scanner. If you need one binded into UnrealScript, here you go, if not, move along.
With the binded DLL, you can scan your network for any open ports, given the port to hunt for.
If your game server is on port 7777 (which is what I use, you can [...]
Allar’s Dev Diary #4: Custom Character + Weapon Assets
May 4, 2010 - 11:51 am
Tags: allar, animate, character, custom, dev, diary, michael, reload, script, sound, Unreal, weapon
Posted in Dev Diary, Unreal | No comments
Just some custom assets I’ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.
Michael Allar
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Allar’s Dev Diary #2: ABUIScene Overview
April 27, 2010 - 12:06 pm
Tags: allar, book, dev, development, diary, experience, pipeline, projects, tutorials, video, week
Posted in Dev Diary, Unreal | No comments
Yeah, I rambled a lot. This is probably a waste of time to watch, but its how I’m working with UIScenes (or lack thereof).
Streaming: 1080p 480p
Download: 1080p 480p
Michael Allar
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New Project: Allar’s Dev Diary
April 27, 2010 - 12:02 pm
Tags: allar, book, dev, development, diary, experience, pipeline, projects, tutorials, video, week
Posted in Dev Diary, Unreal | No comments
I know I haven’t been able to upload some new UnrealScript tutorials in awhile, and that is because school has flooded me with work and I also have to catch up on a lot of work I need to do for a few team projects (The Hunt and Western Mercs). I also have been working [...]
Introduction
March 16, 2010 - 11:09 pm
Tags: about, allar, audio, introduction, script, tutorial, Unreal, what
Posted in Unreal | No comments
Contents
Extended Audio Version
Brief Written Version
Extended Audio Version
A .mp3 of me rambling about what I’m doing.
Brief Written Version
I am Michael Allar, and I am Lead Programmer for The Hunt, a game being developed under a student group at The Art Institute of Orange County by the name of queSPECK.
My goal here with my site is to [...]
Adding an M16: Part 2.5 – Dummy Rigging
March 8, 2010 - 12:44 am
Tags: 3ds max, allar, m16, rigging, tutorials, udk, Unreal, weapons
Posted in Unreal | 2 comments
Contents
Video Version
Video Version
Subject: Adding an M16: Part 2.5 – Dummy Rigging
Skill Level: Beginner
Run-Time: 10 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes using dummy objects.
Streaming: 720×480 1920×1080
Download: Low-Res (17MB) Hi-Res (35MB)
Click here to continue to Part 3: Preparing Model For Implementaton
Michael Allar
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