Life as an unresolved external symbol.
Archive for September, 2009
Static Multidimensional Array!?
Sep 30th
This is the first time I made a static multidimensional array, moreso, one with 3 dimensions. I’m still experimenting to find out how efficient this is, but so far it is proving to be extremely efficient as its structured so indexing it uses enum’s that correspond to the right data you want. There were some comments and stuff describing which block did what but I’m not allowed to discuss the project this is for so I had to remove them. Its also indented nicely but WordPress owned my indentation.
static Vector2[][][] StaticData=
{
new Vector2[][]
{
new Vector2[]
{
new Vector2(500,534),
new Vector2(582,534),
new Vector2(663,533),
new Vector2(746,534),
},
new Vector2[]
{
new Vector2(500,87),
new Vector2(582,87),
new Vector2(663,86),
new Vector2(746,87),
},
},
new Vector2[][]
{
new Vector2[]
{
new Vector2(582,445),
new Vector2(663,445),
new Vector2(582,561),
new Vector2(663,561),
},
new Vector2[]
{
new Vector2(582,50),
new Vector2(663,50),
new Vector2(582,165),
new Vector2(663,165),
},
}, Read the rest of this entry »
Divide by Zero, Don’t Do it
Sep 22nd
Fallout 3 HOVERBOARD MADNESS
Sep 7th
Initial testing
Model by Kyle Bardiau
http://www.forecourse.com/falloutstuff/Hoverboard.mp4
VLC sometimes does not play this right so use something like Windows Media Player 11. <_ <; Also, I totally had my Windows Media Player 11 on a shuffle of “Top 100 Songs of the 80s”, and FRAPS usually never works with recording the audio I am hearing instead of my microphone, but this time it did. How odd. I think the overplayed cliche stalker song works well here though.
Material and Lighting Final – 3 Weeks Before Due
Sep 3rd
So, I started work on my Final for my class Material and Lighting. The assignment is to create a Traditional Japanese Interior. Yeah. The textures I’ve used here are temporary just to get a concept in my head visualized, and will be overhauled and stuff. I’m envisioning blood. Anyways, not much else to say, here we go:

