August 29, 2010 - 2:33 pm
Tags: adrian, airsoft, allar, animation, dev, diary, facefx, facegen, Forecourse, fx, head, michael, nicolas, rodriguez, script, sound, udk, voice, wav, ziegler
Posted in Dev Diary, Unreal | 2 comments
Created a 3d model of my head with FaceGen
Adrian Rodriguez rigged it and did some fancy FaceFX graph stuff.
Nicolas Ziegler lent his voice.
I imported .wav files, edited their animation graphs, shoved it all in mattinee.
This is the result.
Michael Allar
July 24, 2010 - 8:36 pm
Tags: ai, allar, art, county, geer, hunt, institute, interview, matt, orange, programming, project, schoo, student, television, tv, udk, unrealscript
Posted in Dev Diary, Site, The Hunt, Unreal | 2 comments
Project Lead for The Hunt, a student based game project I am currently Technical Director/Lead Programmer of, recently did a bit for Time Warner Cable. I’m the guy with the long and rattly hair lurking in the occasional shot. No true official coverage of me, mainly because programming just makes some boring television.
Michael Allar
June 7, 2010 - 9:34 am
Tags: actionscript, allar, flash, gfx, GUI, main, menu, scaleform, tutorial, ui, Unreal
Posted in Unreal | 27 comments
Hello thar! ScaleForm tutorials seem to be the latest craze so I’ve decided to make a series in regards to making a menu in ScaleForm.
You can view the final result of this series here.
There are two sets of videos depending on your skill with flash, if you are new to flash check out this series:
Part [...]
June 3, 2010 - 5:18 pm
Tags: allar, AWESOME, blue, microphone, people, script, Site, tutorials, udk, Unreal, video, yeti
Posted in Site | 2 comments
June 2, 2010 - 5:19 am
Tags: 2.0, 3, actionscript, allar, browser, Engine, flash, main, menu, scaleform, server, udk, ui, Unreal
Posted in Dev Diary, Unreal | 7 comments
May 4, 2010 - 2:29 pm
Tags: 7777, allar, bind, browser, dll, lan, michael, network, port, scanner, script, server, udp, Unreal
Posted in Dev Diary, Unreal | 395 comments
Yup. Its a quick and dirty LAN port scanner. If you need one binded into UnrealScript, here you go, if not, move along.
With the binded DLL, you can scan your network for any open ports, given the port to hunt for.
If your game server is on port 7777 (which is what I use, you can [...]
May 4, 2010 - 11:51 am
Tags: allar, animate, character, custom, dev, diary, michael, reload, script, sound, Unreal, weapon
Posted in Dev Diary, Unreal | No comments
Just some custom assets I’ve assembled/created and implemented into my code. They should be replaced with proper artist assets later on but its more of a demonstration of a custom weapon that reloads, animates, plays sound, etc without any ut classes.
Michael Allar
April 27, 2010 - 12:06 pm
Tags: allar, book, dev, development, diary, experience, pipeline, projects, tutorials, video, week
Posted in Dev Diary, Unreal | No comments
Yeah, I rambled a lot. This is probably a waste of time to watch, but its how I’m working with UIScenes (or lack thereof).
Streaming: 1080p 480p
Download: 1080p 480p
Michael Allar
April 27, 2010 - 12:02 pm
Tags: allar, book, dev, development, diary, experience, pipeline, projects, tutorials, video, week
Posted in Dev Diary, Unreal | No comments
I know I haven’t been able to upload some new UnrealScript tutorials in awhile, and that is because school has flooded me with work and I also have to catch up on a lot of work I need to do for a few team projects (The Hunt and Western Mercs). I also have been working [...]
Contents
Extended Audio Version
Brief Written Version
Extended Audio Version
A .mp3 of me rambling about what I’m doing.
Brief Written Version
I am Michael Allar, and I am Lead Programmer for The Hunt, a game being developed under a student group at The Art Institute of Orange County by the name of queSPECK.
My goal here with my site is to [...]