Video Version
Subject: Adding an M16: Part 2.5 – Dummy Rigging
Skill Level: Beginner
Run-Time: 10 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes using dummy objects.
Streaming: 720×480 1920×1080
Download: Low-Res (17MB) Hi-Res (35MB)
Click here to continue to Part 3: Preparing Model For Implementaton
Michael Allar
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Important Note:
During the video, I mention that all weapons point down the Y axis. I was basing this knowledge off of the Shock Rifle, which turns out is coded to be rotated to be facing down the X axis like the Rocket Launcher. Your model can face down any axis in 3DS Max, but make [...]
March 7, 2010 - 11:21 pm
Tags: 3ds max, allar, m16, tutorials, udk, Unreal, weapons
Posted in Unreal | No comments
Video Version
Subject: Adding an M16: Part 1 – Modeling
Skill Level: Beginner
Run-Time: 21 minutes
Author: Michael Allar
Notes: A temporary M16 slug model to use for testing purposes.
Streaming: 720×480 1920×1080
Download: Low-Res (54MB) Hi-Res (94MB)
Click here to continue to Part 2: Rigging
Michael Allar
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Story of my life.
Michael Allar
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September 3, 2009 - 8:18 am
Tags: 3d, 3ds max, allar, michael, render, texture
Posted in 3D Stuff | No comments
So, I started work on my Final for my class Material and Lighting. The assignment is to create a Traditional Japanese Interior. Yeah. The textures I’ve used here are temporary just to get a concept in my head visualized, and will be overhauled and stuff. I’m envisioning blood. Anyways, not much else to say, here [...]
If anyone would like me to post a specific tutorial about something related to programming, XNA, 3DS Max, or, well, anything that I know, let me know and I’ll try to write up something for you.
Also, Boe said I should have pictures in all my posts, so heres me testing a new wordpress webcam plugin.
[kaltura-widget [...]
July 29, 2009 - 4:03 pm
Tags: 3d, 3ds, allar, and lighting, class, count, faucet, high, material, max, michael, midterm, poly
Posted in 3D Stuff | No comments
For my midterm, I’m going to put my props on like a kitchen counter…
And what kitchen counter is complete without a sink/faucets?
Yay for 35k incomplete faucet handles! <_< I know thats way too many polys for this object.. but I’ma go with “TURBOSMOOTH DA SHIT OUTTA IT” for everything. After all, I’m a programmer. [...]
July 26, 2009 - 1:33 pm
Tags: creator, editor, foreccontent, Forecourse, preview, propertygrid, render, texture, WinForms, XNA
Posted in Forecourse, XNA | No comments
So I’ve learned some more about Class Attributes, before I was just using [Serialization()] but in order to customize the way the WinForm PropertyGrid control works, there are some nifty attributes you can tie your code to.
Can now change how the texture previews are rendered through the use of a property grid. Not much of [...]
May 29, 2009 - 12:01 am
Tags: C#, currently, developing, dll, focused, Forecourse, ForeGUI, portfolio, project, working, XNA
Posted in Site | No comments
I now have a “Project Forecourse” page at the top right of my blog that will detail Project Forecourse along with provide accompanying resources as soon as they become available.
Michael Allar
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May 27, 2009 - 3:26 am
Tags: 3d, 3ds max, news, Site, tutorials
Posted in 3D Stuff, Site | No comments
I decided to post some video tutorials I made at the request of others for 3DS Max, check out my 3DS Max Tutorials page at the very top of the site.
Michael Allar
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