Archive for July, 2009

Material and Lighting Assignment


Assignment: Make 3 props.

I came, I built, I rendered.

Click image for enlarged version.

The “Unnoticeably” Noticable Civony / Evony Girl

…is friggen all over the internet, and even sometimes on this site.

I strongly discourage you to not click her, because that just lets the advertising beast continue to spam the interweb with their ridiculous ad.

Also, her complexion seems pretty manly imo.

Abandon your journey now, my lord.

Material and Lighting: No Poly Count!?

For my midterm, I’m going to put my props on like a kitchen counter…

And what kitchen counter is complete without a sink/faucets?

Yay for 35k incomplete faucet handles! <_< I know thats way too many polys for this object.. but I’ma go with “TURBOSMOOTH DA SHIT OUTTA IT” for everything. After all, I’m a programmer. :D

Still gotta do the actual faucet… click for a bigger picture.

PropertyGrid Awesomeness

So I’ve learned some more about Class Attributes, before I was just using [Serialization()] but in order to customize the way the WinForm PropertyGrid control works, there are some nifty attributes you can tie your code to.

Can now change how the texture previews are rendered through the use of a property grid. Not much of a feat, but, I’m proud of it.

Texture Render Previewpreeleet

Crysis Video Tutorials By Crymod

Found lots of video tutorials on how to do Crysis stuff by the people at Crymod.

http://www.veoh.com/search/videos/q/publisher:crymodportal

Some good stuff.


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