Life as an unresolved external symbol.
Very Basic 3DS Max Tutorials
I decided to post some video tutorials I made at the request of others for 3DS Max, check out my 3DS Max Tutorials page at the very top of the site.
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Thank You Donators!
June 3, 2010 - 5:18 pm
Tags: allar, AWESOME, blue, microphone, people, script, Site, tutorials, udk, Unreal, video, yeti
Posted in Site | 2 comments
Michael Allar
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Allar’s Dev Diary #2: ABUIScene Overview
April 27, 2010 - 12:06 pm
Tags: allar, book, dev, development, diary, experience, pipeline, projects, tutorials, video, week
Posted in Dev Diary, Unreal | No comments
Yeah, I rambled a lot. This is probably a waste of time to watch, but its how I’m working with UIScenes (or lack thereof).
Streaming: 1080p 480p
Download: 1080p 480p
Michael Allar
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New Project: Allar’s Dev Diary
April 27, 2010 - 12:02 pm
Tags: allar, book, dev, development, diary, experience, pipeline, projects, tutorials, video, week
Posted in Dev Diary, Unreal | No comments
I know I haven’t been able to upload some new UnrealScript tutorials in awhile, and that is because school has flooded me with work and I also have to catch up on a lot of work I need to do for a few team projects (The Hunt and Western Mercs). I also have been working [...]
Do You Have A Tutorial Of Your Own?
As you might have noticed, I have a lot of UnrealScript related tutorials on my site. Infact, they are all UnrealScript related, but I’d like to change that.
Do you have a tutorial of your own that you would like to see list on my site or even have your tutorial viewable on my site with [...]
Donations For Better Microphone Would Be Lovely
March 20, 2010 - 3:58 pm
Tags: audio, donations, DVD, microphone, traffic, tutorials, visitors
Posted in Site | No comments
While there are a few things I still need to work on to produce better and better quality tutorials, like my stuttering and rambling, audio quality is something that can be fixed immediately instead of over time through the power of hardware! I’m currently using a microphone I got with an ASUS motherboard about 5 [...]
HTHUD: Part 1 – Building The Base Class + Displaying Ammo
March 10, 2010 - 7:00 am
Tags: ammo, display, draw, HTHUD, HTWeapon, HUD, m16, script, tutorials, udk, Unreal, weapons
Posted in Unreal | 8 comments
Contents
Video Version
Video Update 3/25/2010
Written Version
HTHUD
UDKGame
T_UI_HUD_BaseA.psd
Video Version
Subject: HTHUD: Part 1 – Building The Base Class + Displaying Ammo
Skill Level: Beginner
Run-Time: 1 Hour and 30 Minutes
Author: Michael Allar
Notes: Creating a new HUD class and having it display our current weapons ammo.
Streaming: 720×480 1920×1080
Download: Low-Res (236MB) Hi-Res (337MB)
Video Update 3/25/2010
Run-Time: 2 Minutes
Notes: Fixes chat messages not [...]
HTWeapon: Part 1 – Adding Ammo
March 9, 2010 - 4:14 am
Tags: ammo, HTWeapon, m16, script, tutorials, udk, Unreal, weapons
Posted in Unreal | 37 comments
Contents
Video Version
Written Version
HTWeapon
HTWP_M16
Video Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: How to implement a very basic ammo system in our custom weapon class, taking code from UTWeapon.
Streaming: 720×480 1920×1080
Download: Low-Res (66MB) Hi-Res (200MB)
Written Version
Subject: HTWeapon: Part 1 – Adding Ammo
Skill Level: Beginner
Author: Michael Allar
Notes: How to implement a [...]
Adding an M16: Part 2.5 – Dummy Rigging
March 8, 2010 - 12:44 am
Tags: 3ds max, allar, m16, rigging, tutorials, udk, Unreal, weapons
Posted in Unreal | 2 comments
Contents
Video Version
Video Version
Subject: Adding an M16: Part 2.5 – Dummy Rigging
Skill Level: Beginner
Run-Time: 10 minutes
Author: Michael Allar
Notes: Rigging a temporary M16 slug model to use for testing purposes using dummy objects.
Streaming: 720×480 1920×1080
Download: Low-Res (17MB) Hi-Res (35MB)
Click here to continue to Part 3: Preparing Model For Implementaton
Michael Allar
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Adding an M16: Part 2 – Geometry Rigging
March 8, 2010 - 12:20 am
Tags: 3ds max, allar, m16, rigging, tutorials, udk, Unreal, weapons
Posted in Unreal | 2 comments
Contents
Important Note:
Video Version
Written Version
Making Your Model To Scale (In 3DS Max)
Rigging Your Model Using Its Own Geometry (In 3DS Max)
Installing ActorX
Exporting as a Skeletal Mesh (.PSK)
Importing Your Skeletal Mesh
Important Note:
During the video, I mention that all weapons point down the Y axis. I was basing this knowledge off of the Shock Rifle, which turns out [...]
Adding an M16: Part 1 – Modeling
March 7, 2010 - 11:21 pm
Tags: 3ds max, allar, m16, tutorials, udk, Unreal, weapons
Posted in Unreal | No comments
Contents
Video Version
Video Version
Subject: Adding an M16: Part 1 – Modeling
Skill Level: Beginner
Run-Time: 21 minutes
Author: Michael Allar
Notes: A temporary M16 slug model to use for testing purposes.
Streaming: 720×480 1920×1080
Download: Low-Res (54MB) Hi-Res (94MB)
Click here to continue to Part 2: Rigging
Michael Allar
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