Life as an unresolved external symbol.
HTHUD: Part 2 – Learning To Use Configuration Files
Mar 18th
Video Version
Subject: HTHUD: Part 2 – Learning To Use Configuration Files
Skill Level: Beginner
Run-Time: 30 minutes
Author: Michael Allar
Notes: Creating variables in our HTHUD class that are assignable through our .ini configuration files so our end-users can tweak our game settings to their liking.
Download: Low-Res (75MB) Hi-Res (115MB)
Written Version
Subject: HTHUD: Part 2 – Learning To Use Configuration Files
Skill Level: Beginner
Author: Michael Allar
Notes: Creating variables in our HTHUD class that are assignable through our .ini configuration files so our end-users can tweak our game settings to their liking.
Sorry about the indentation, it seems like my indentation will not survive copy paste… I will go back and fix the indentation later.
Robot Unicorn Attack
Mar 18th
While I wait for tutorials to render to post on my site, this is what I do.
Introduction
Mar 16th
Extended Audio Version
A .mp3 of me rambling about what I’m doing.
Brief Written Version
I am Michael Allar, and I am Lead Programmer for The Hunt, a game being developed under a student group at The Art Institute of Orange County by the name of queSPECK.
My goal here with my site is to create a tutorial series that will show one how to start from scratch and to end up with a playable result, teaching them what they need to know along the way to implement their own designs.
I highly recommend using the February build when following these tutorials, as long the way you will migrate to March and any other future builds that may come out during this process. However you can start with what ever version you want, there just might be a few things you need to rework in some parts.
Return from GDC 2010
Mar 15th
I’ve just gotten back from the Game Developer’s Conference in San Francisco, and it was pretty amazing. I shall resume my tutorial series tomorrow (March 16th) so be welcome to post feedback and what I can do to make it better around here. I will post more about GDC as well when I am feeling a bit better as I caught some sort of sore throat during my time in San Francisco. Until then, happy development!

