When compiling XNA on an x64 machine…
by Allar on May.30, 2009, under XNA
FOR THE LOVE OF GOD REMEMBER TO COMPILE WITH x86 AS YOUR PLATFORM TARGET.
I forgot about this and wasted an hour of debugging.
Right click your project -> Properties -> Build -> Platform Target -> x86
Forecourse Outlined
by Allar on May.29, 2009, under Site
I now have a “Project Forecourse” page at the top right of my blog that will detail Project Forecourse along with provide accompanying resources as soon as they become available.
Refactoring Forecourse
by Allar on May.28, 2009, under Forecourse
I will post all the info I can about Project Forecourse as soon as this is done.
Currently I am in the process of refactoring my Project Forecourse’s code so that, well, a bunch of things could happen.
The first and main reason is so that all my code is more readable and programmer-friendly. Also, I have decided to break down main components into C# .NET .DLL’s, which will allow me or anyone to use a certain component of Forecourse without having to disable/modify a lot of code, and so that anyone who just wants to start making stuff with XNA can have all the base grunt work already done for them. My main focus on Forecourse at the moment is all code dealing with UI, as it is really hard to make a functionable game without some UI present. I am making this code (ForeGUI.dll) not dependent on XNA at all, so that the UI logic can be used with other projects without rewritting. To use this .DLL though, you must shell out basic functions to wrap a few of my GUI functions, but that is it. I will also be providing working example wrapper code so that you may rewrap the dll to best fit with your project. And the last major reason is so that I can get people working with me in XNA sooner and easier than before, as my previous code was pretty daunting.
Very Basic 3DS Max Tutorials
by Allar on May.27, 2009, under 3D Stuff, Site
I decided to post some video tutorials I made at the request of others for 3DS Max, check out my 3DS Max Tutorials page at the very top of the site.
I Call It… CryBandicoot!
by Allar on May.27, 2009, under 3D Stuff
I was experimenting with the Crysis Engine earlier and decided to follow this tutorial on how to create assets and import them into Crysis.
I ended up with a few things, the first one being this badly textured box of Wumpa Fruit (With Collisions!)
I also managed to make a Slightly Functional Carâ„¢ and a Crysis Turtle Launcherâ„¢ (which only launchers people, go figure.)
Hello Internet!
by Allar on May.26, 2009, under Site
Welcome to Allar’s XNA Blog! The home of my documented experiments and failures in regards to my programming work with XNA and other languages.
The main focus of this site is to document, inform, and advertise my XNA mini-framework/engine dubbed Forecourse. A project designed to make the building of XNA games easier for those who just want to jump right in to making an XNA game without wanting to doing all the grunt work that is associated with building the backbones of a project.
This project, along with other works I may post here, are also representative of my portfolio I am starting to build as a student at The Art Institute of Orange County, majoring in Visual Game Programming.
I will try to post tutorials and rantings in regards to XNA for those to read/study/criticize every once in awhile, so subscribe to my RSS feed to stay updated!
